Thursday, 4 October 2012

WEEK 10 | Ass 2 Game Design Progress


A better week this week.  We all left feeling happy with our progress, and with a list of things each member had to do before next week.

My hat is off to Michael for saving the day and enlightening us with his game idea which we all decided to go with.  We play tested it and tweaked it and this is the basics:

-  Players still have to go around the board collecting food
-  Goal is to have the most food at the end of the game
-  the end of the game is determined by the players eg.  end after 10 turns
-  each player has three game pieces now, one for Tatiana, one as Dasha and one as the father of the family
-  each player piece has different stats

Character                     Combat                Movement                 Carry capacity
Father                           +2 to dice roll       1                                 1
Dasha                           normal                   -1                               3
Tatiana                         normal                   + 3                              1

-  on a turn, the player rolls the dice and moves accordingly around the board
-  the player collects food with a game piece but then must get the food back to their base for that food to count towards the players tally
- if a player crosses the path of another player, there is a combat situation.  This is solved through the use of a dice roll, the player with the highest dice roll wins, causing the loser to drop all their food and sending them to their sin bin which is back at their base.  The player must wait in the sin bin for a whole turn before being moved to their base.  
-  The middle tile is a risk/reward square where the player draws a random card that will most likely give a bonus to the player.  There is a small percentage that the player will receive a negative effect.  There is the additional risk that another player will come along, sending the first player back to their sin bin.

We are all happy with the game, but know that unfortunately the game has lost some of its emotion through the loss of the sacrifice system in the original game idea.  

The tasks assigned to each group member this week is as follows:

-  gameboard (Leonie)
-  powerup cards (Michael)
-  turn calendar (Nathan)
-  game pieces (Leonie)
-  resource wheels (Michael)

2 comments:

  1. Individual contributions:
    For this week, I re-looked at our original game design and tried to get that to work again. I felt we had some deeply engaging elements to it, so wanted to make sure we couldn't get it to work before we scraped it.
    Nathan came up with a way to record the players resources and to display the number of rounds completed (using a flip desk calender)
    Michael came up with some wheels to record the amount of food a player has collected. He also came up with two game boards and a whole new game design.

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  2. needed a nice way to keep track of the turns of the game that was easy for the players to use

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