Tuesday, 28 August 2012

WEEK 6 | Fez Review

This weeks game review is the multiaward winning Xbox 360 game  - Fez.


This delightful game presents a unique gaming experience in its use of changing perspectives.  I'll admit that at first this feature had me stumped (yes, I had to google the walk through only 15secs into the demo!) but once the player gets used to it, it provides for some fun gameplay.  The level is presented as a 2D platformer, but infact it is a 3D world which the player can switch the perspective to reveal hidden areas, make jumps easier or to realign platforms.

INTERACTIVITY:  run, jump, climb, change the perspective (a movement in itself).  
SPATIAL ARENA:  3D platformer, viewed mostly as 2D.  The arena is set in a strange land made up of spires that the player can navigate around.
GOAL:  To collect pieces of a cubes that have shattered in order to stop the end of the world.  There are 64 cubes, but only 32 are needed to finish the game.


CHALLENGE:  The same as most platformers - make it to the end of the level.  The challenge here is the level cannot be completed without changing the perspectives to enable the character to reach inaccessible areas.  


STORY: Unfortunately the demo doesn't start with any story.  It basically starts with a glowing cube telling the player that they must find all the pieces of a shattered cube.  From what I have read, the player must piece together the story from engraving encountered along the way - the story of an ancient civilization.
AESTHETICS:  Simple, pixelly graphics.  Charming, fun design with a catchy soundtrack.  

Overall: A cute, colourful and totally captivating adventure game.

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