Simple game where the
single core mechanic is to JUMP. The
interactivity is the player jumping at the correct time (jumping from one
building’s roof to another) with the game responding by increasing the players
running speed. This leads to
accomplishing the games goal quicker which is obtaining a high score,
represented by the total distance run by the player.
The scene is set on a city’s rooftops, with the city shown
being invaded by mechs in the background, and the player seemingly running away
from danger. There is no story or
narrative given besides what is effectively conveyed by the grayscale
background scenery – mechs bombing the city skyline. Additionally a cool, yet somewhat annoying
feature (think epileptic fits) is the screen shaking at random time intervals
to give the illusion of urgency and danger.
The player is presented with the added challenge of having
to avoid obstacles set in the players’ path (barrels, chairs, mechs, and
pigeons) and having varying gaps to jump between buildings.
Overall : a very simple game concept, but
executed effectively through the use of great aesthetics to provide a fun
little game to occupy someone for a day.
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