Thursday, 2 August 2012

WEEK 2 | Canabalt Review



Simple game where the single core mechanic is to JUMP.  The interactivity is the player jumping at the correct time (jumping from one building’s roof to another) with the game responding by increasing the players running speed.  This leads to accomplishing the games goal quicker which is obtaining a high score, represented by the total distance run by the player.

The scene is set on a city’s rooftops, with the city shown being invaded by mechs in the background, and the player seemingly running away from danger.  There is no story or narrative given besides what is effectively conveyed by the grayscale background scenery – mechs bombing the city skyline.  Additionally a cool, yet somewhat annoying feature (think epileptic fits) is the screen shaking at random time intervals to give the illusion of urgency and danger. 
The player is presented with the added challenge of having to avoid obstacles set in the players’ path (barrels, chairs, mechs, and pigeons) and having varying gaps to jump between buildings.

Overall : a very simple game concept, but executed effectively through the use of great aesthetics to provide a fun little game to occupy someone for a day.

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