This delightful game presents a unique gaming experience in its use of changing perspectives. I'll admit that at first this feature had me stumped (yes, I had to google the walk through only 15secs into the demo!) but once the player gets used to it, it provides for some fun gameplay. The level is presented as a 2D platformer, but infact it is a 3D world which the player can switch the perspective to reveal hidden areas, make jumps easier or to realign platforms.
INTERACTIVITY: run, jump, climb, change the perspective (a movement in itself).
SPATIAL ARENA: 3D platformer, viewed mostly as 2D. The arena is set in a strange land made up of spires that the player can navigate around.
GOAL: To collect pieces of a cubes that have shattered in order to stop the end of the world. There are 64 cubes, but only 32 are needed to finish the game.
CHALLENGE: The same as most platformers - make it to the end of the level. The challenge here is the level cannot be completed without changing the perspectives to enable the character to reach inaccessible areas.
STORY: Unfortunately the demo doesn't start with any story. It basically starts with a glowing cube telling the player that they must find all the pieces of a shattered cube. From what I have read, the player must piece together the story from engraving encountered along the way - the story of an ancient civilization.
AESTHETICS: Simple, pixelly graphics. Charming, fun design with a catchy soundtrack.
Overall: A cute, colourful and totally captivating adventure game.











